THE KITE GAME SETTINGS PATCH
Once the patch is downloaded, players can either start a new campaign or continue their current run on the Lethal difficulty by navigating to the Options tab in the main menu. The patch also adds the option to ratchet down the challenge and tweak text size and colors to make the dialogue easier to read.
THE KITE GAME SETTINGS UPDATE
The 1.05 update for the open-world samurai adventure gives gamers more freedom to experiment with the campaign's difficulty, by adding an even more challenging “Lethal” mode. There's a few more, but you should have the idea by now.Sucker Punch Productions shipped its first patch for Ghost of Tsushimajust 10 days after the game launched on PS4. You snare 2-4 (typically) mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games in some games, however, the AI that controls the NPCs is too smart for this, and the mobs will refuse to bunch up, making AE kiting impossible.) Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.) Since someone employing this strategy is often being followed by a "swarm" of mobs, this is called "swarm kiting."Īnother type of kiting is "AE kiting," which is just like normal kiting, except with multiple mobs. Having 4-5 mobs on you is typical, but I've done it with 10+ mobs. This is extremely dangerous, as it requires you to run around to avoid the 3+ mobs that you have aggro'd. However, it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly. The idea is to break the charm right before your pet dies, at which point you finish it off. Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time. Yet another version of charm kiting is done as part of an experience grind. This is different from the kiting mentioned in the previous paragraph because, here, your charmed pet is actually taking damage, but if it is easily replaced, that's not a problem. The process is repeated until the powerful target is dead, which can take anywhere in between 3-30 minutes. This is sometimes called "aggro kiting."Īnother form of kiting is "charm kiting," which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet. Sometimes a pet or charmed pet is used instead of a group. Since the person at range was highest on the aggro list, the mob would ignore the rest of the group, even though the rest of the group was within striking range. While the mob was feared, the player would chase the mob, instead of the other way around.Īnother form of kiting is done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.
When fear broke, you would simply recast it. Necros would fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it. In EQ1, "fear kiting" was widely used by necromancers. Here are some strategies that are considered kiting: Even root+nuking a mob could, in some sense, be considered kiting. "Kiting" is a blanket term used to describe any strategy in which the mob is taking damage, but it is not dealing damage.
Though the most basic example of kiting is dealing ranged damage to an enemy (hereafter called "mob") that has slower run speed, "kiting," in the more abstract sense, does not necessarily require that the mob follow you around.